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Unity cloud build libgoogleanalyticsservices.a
Unity cloud build libgoogleanalyticsservices.a










unity cloud build libgoogleanalyticsservices.a

You then add the UDID to the Devices section in the iOS developer portal. You must retrieve the UDID for each device on which you plan to test your game. 提示:有关签名标识和证书的更多信息,请参阅 Apple 开发者网站上的 维护签名身份和证书 (Maintaining Your Signing Identities and Certificates)。ĭevices are the hardware-such as an iPhone, iPad, or iPod-on which you plan to test your project. This is often the same as your Unit圓D Project’s Bundle ID. For basic projects, or if this is your first iOS project, you should make an App ID. Identifiers are the unique IDs that identify your project. You should use an Ad Hoc Production Certificate so that you can test all the features of your game (such as GameCenter). You must install a Development Provisioning Profile on each device you plan to run your application code.Įach Development Provisioning Profile contains a set of Development Certificates, Unique Device Identifiers (UDID), and an App ID. Provisioning profilesĪ provisioning profile ties developers and devices to an authorized Development Team and enables you to use a device for testing. Click Certificates, IDs & Profiles to manage the certificates, identifiers, profiles, and devices you need to develop and distribute apps. 注意:必须具有基于 Intel 并运行 OS X Yosemite (v10.10) 或更高版本的 Mac 系统才能开发和分发 iOS 应用程序和 Mac 应用程序。Īfter you sign in to the Apple Developer program portal, you’ll see a list labeled Program Resources on the left. This lets you build, test, and eventually release your apps in the Apple App Store. To develop iOS apps, you must be a member of the Apple Developer Program. Creating an iOS certificate and p12 file.This article describes the prerequisites necessary to build your Project for iOS and create the supporting components to configure Cloud Build. This will return the JSON data for the build configuration and print it in the terminal you are using.Cloud Build helps you automate the process of building your Unity Project for iOS devices. First find out all the required information for your API key and current build configuration, these can be found from the URI when you are editing the build config in Unity Cloud.įirst I used HTTP GET method to fetch the configuration I currently have for the project.












Unity cloud build libgoogleanalyticsservices.a